vague patch notes

Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]

I HAVE TO RENEW MY HOUSE COME ON

Vague Patch Notes: MMORPGs and the PC gaming market

11
I find myself thinking a lot about the MMORPG industry lately and the ways in which the gaming industry as a whole has changed...

Vague Patch Notes: Why we drift away from MMORPGs we still love

42
Why did I stop playing Star Trek Online? Was it because there was some change made to the game that made it no longer...
hot hot hot hot hot hot

Vague Patch Notes: Early access is just game development as performance art

20
I was reminded recently about Valheim. I do not own the game and thus have not played it; I cannot tell you if it...
We ballin'

Vague Patch Notes: What City of Heroes Homecoming means for the wider MMORPG industry

9
As you have probably noticed from the fact that I have been writing about City of Heroes nonstop since the Homecoming server got its...
What was I made for?

Vague Patch Notes: The real question every MMO has to answer

3
Why am I here? A lot of times I will slow-roll my column and lead to something unexpected, something that I am sure you are...
The look.

Vague Patch Notes: MMOs are still just games you rent

8
When I was a teenager, I accidentally stole a few games from a video rental place. You might wonder how you accidentally steal something,...
AHHHHHHHH

Vague Patch Notes: The ever-changing costs of playing an MMORPG

7
It was a pretty big deal back when I had first started working at original Massively when the trend started, and I can still...
Mumor has looked better.

Vague Patch Notes: It’s never cheating in MMOs when you do it

12
My friend from Final Fantasy XI was, understandably, upset. He had just been suspended for a week, and he had been warned that continued...
Oh no, a MOTH

Vague Patch Notes: What you can’t forget in MMOs

7
Years ago, I had a relationship with someone I met in Final Fantasy XI. It wasn't a good or solid relationship by any stretch...
Walking.

Vague Patch Notes: Waiting for the MMORPG endings that are never coming

23
It took some real courage for Naoki Yoshida to get up and announce that Final Fantasy XIV was ending. After an enormously successful run,...
Un secret.

Vague Patch Notes: MMO gameplay by enhancement

6
A while back, I was talking in the comments of an article about how bad The Secret World's combat was. It was the game's...
Seriously, though, whatever.

Vague Patch Notes: The myth of the ‘first’ MMORPG

14
One of the things I like to joke about every so often is various myths about the history of MMOs, and a lot of...
bro you gotta trust me bro

Vague Patch Notes: How does an MMORPG studio rebuild trust it shattered?

37
Earlier this week, Pantheon cancelled its intensely stupid extraction shooter mode. Now, I don't say that it's intensely stupid because I dislike this sort...
The clear winner.

Vague Patch Notes: BlizzCon 2023 wasn’t a disaster, but it needed to be better

26
The last live BlizzCon in 2019 was not a great show, but it was fundamentally a hype festival for Blizzard just like they've all...
I'm annoyed.

Vague Patch Notes: So what are MMORPGs meant to be?

30
I don't know exactly why I've spent so much time this year fixating on the question about what MMORPGs are meant to be and...
NO NEXT THING

Vague Patch Notes: Default MMORPG genre features change over time, and that’s OK

8
I want you to picture a nonexistent MMO in your head right now. Not one that hasn't released yet; one that hasn't even been...
Bye, I guess.

Vague Patch Notes: Pivots don’t work with MMOs

20
So we can pretty much confirmed now that Pantheon's goose is thoroughly cooked. Yes, I know, the folks at Visionary Realms are claiming that...
Nope!

Vague Patch Notes: Why procedural generation doesn’t solve the content problems of MMOs

23
Just yesterday, MOP's Justin ran down the various features that the long-canceled EverQuest Next promised before its demise - including the promise of all...
There's a lesson here.

Vague Patch Notes: Why people can’t just ignore things they don’t want in MMORPGs

28
As I often do, I'm going to start this column with a bit of history. But in this particular case, it's a bit of...
whoops

Vague Patch Notes: The games industry arrogance cycle, in MMOs and elsewhere

11
Unity has fallen. Oh, sure, the company has rolled back the worst parts of its incredibly boneheaded "give us money for your successful game"...

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