Working As Intended is Massively Overpowered Editor-in-Chief Bree Royce’s favorite place to muse about game design, the MMO industry, and worlds gone by. Previous entries published on Engadget. [Follow this column’s RSS feed]
working as intended
Working As Intended: What Star Wars Galaxies got wrong
If you've listened to Massively's staff and readers talk about Star Wars Galaxies a little bit, you might come away with the impression that...
Working As Intended: The MMOs we lost in 2015
It's become tradition to fare well the MMOs that sunsetted in the preceding year, but that wasn't always the case. At the beginning of 2015,...
Working As Intended: Sex, love, and MMOs
In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
Working As Intended: Ten lessons I learned from classic Guild Wars
Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...
Working As Intended: Six things I expect from serious MMO PvP
With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...
Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG
Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation...