anarchy online

Official Site: Anarchy Online
Studio: Funcom
Launch Date: June 27, 2001
Genre: Sci-fi Sandbox
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Massively Overthinking: The slowest and fastest combat in MMORPGs

17
During a recent podcast discussion about City of Heroes' official revival, the MOP writers were talking about its combat, which - let's be honest...

Massively Overthinking: The 2023 MMO trainwrecks (almost) nobody noticed

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This might be one of the most important Massively Overthinkings we do all year, and it's a pretty salty one. We always come away...
I'm purely decorative!

The Daily Grind: Do you ever log into an MMO for an injection of nostalgia?

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I love me a good strong dose of nostalgia. Sometimes this happens unexpectedly, such as when I smell something that triggers a long-buried memory....

The Daily Grind: What’s your favorite Funcom MMORPG?

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My nostalgia and I had a Moment the other day when I saw that Funcom was celebrating its 30th anniversary. Even though I freely...

Funcom celebrates its 30th anniversary as it looks back at Anarchy Online, Conan, and Secret World

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It's a landmark year for Funcom, as the Norwegian video game developer celebrates its 30th anniversary. The studio got started making games for the Genesis...
Bad plans.

Perfect Ten: 10 of the worst launches in MMO history

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Launch time is a difficult time for every MMO, and honestly, I have nothing but sympathy for the teams launching a new game at...

Massively Overthinking: Does reused content in MMOs bother you?

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One of the big complaints I saw on the Guild Wars 2 subreddit right before Secrets of the Obscure launched was the grump that...

Massively Overthinking: The MMOs that are worth their dreadful early gameplay

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I think many of us are primed to roll our eyes at anyone who says "oh man, just keep playing, it gets better later...
I am not supporting this lizard-shooting quest.

The Daily Grind: Have you ever joined a volunteer guide program in an MMORPG?

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The recent Anarchy Online debacle, whereby Funcom dumped its long-running Advisors of Rubi-Ka volunteer program with very little notice, really irked me, even as...
It's a NICE DOOR.

Massively Overthinking: Why don’t MMOs try harder to foster great guilds?

51
MOP reader Mahaf1089 posed an interesting question beneath a WoW Factor column earlier this month, one that clearly resonated with our readers because it...

The Daily Grind: Has an MMO community ever gone out of its way to welcome you?

28
I confess to becoming more than a little hot under the collar when I heard that Funcom had pulled the plug in the most...

Massively OP Podcast Episode 426: Axing Anarchy’s ARK and doubling down on Diablo IV

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Justin, Bree, and Carlo discuss LOTRO's summer content, the end of Anarchy Online's volunteer program, Black Desert's Land of the Morning Light, and Star Citizen's crowdfunding, plus adventures in Diablo IV, LOTRO, and SWTOR, with mailbag questions on playing MMOs as a family.

Funcom has unceremoniously axed Advisors of Rubi-Ka, Anarchy Online’s player volunteer program

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Unfortunately, we've got another blast of bad news out of Funcom this afternoon - a studio not exactly known for properly maintaining its old...

The MOP Up: Guild Wars 2 reworks its Gyala Delve meta-event

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Guild Wars 2 pushed out a patch last week that adjusted how the Gyala Delve meta-event functions and doles out rewards. Part of this...

Tamriel Infinium: How ZeniMax should fix Elder Scrolls Online’s combat

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As much as there can be a consensus on anything in MMORPGs, it's generally -- but not universally -- agreed that something is rotten...

Massively Overthinking: That moment when you realize an MMO is truly something special

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MOP commenter Bruno tweeted something the other that that I thought would make a fun topic. Here's what he said, printed with permission: "Wanna know...
World Orlando Fontaine Warcraft, as always, is contractually obligated to show up here.

Why I Play: World of Warcraft, 2022 edition

56
Have you ever watched The Good Place? If you haven't, I suggest you stop reading right now and go watch. Your life will be...

Massively Overthinking: What endgame content keeps you in an MMORPG long-term?

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A while back on the MassivelyOP Podcast, Justin and I were trying to sort through why New World's endgame hasn't had staying power with...

Massively Overthinking: Is old-school MMO dungeon-camping ever coming back?

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A while ago on the MOP Podcast, Justin and I randomly wound up on the topic of camping in MMOs - not pitching a...

Massively Overthinking: Is MMO class balance achievable – or even desirable?

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This past week, a chunk of the endgame-focused Guild Wars 2 community was up in arms over the profession balance update and the perception...

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